Inconel Jewelry, Designed for SLM

A design study—not a fabricated build—for Inconel 718 jewelry intended for Selective Laser Melting, using lattices and internal channels enabled by the process.

Role Team Lead
Team 3 people
Year KTH, Spring 2025
Read the case study ↓
90%reduction in slicer support-structure volume via build orientation and overhang optimizationcalculated
7Blender design iterationsdocumented

The brief

The assignment was to design a piece of jewelry for Selective Laser Melting in Inconel 718 — not a ring you could have cast or machined, but one that only makes sense because it’s grown layer by layer from powder. So the real subject wasn’t the ring. It was the process: what geometry SLM unlocks that subtractive manufacturing can’t touch, and what it costs you in support structure to build it. I led a three-person team, and the design went through seven Blender iterations. Four of them tell the story.

The iteration story

Start solid. The baseline is a plain band — the thing every later design defines itself against. Its only job is to be the mass we then tried to remove and the surface we then tried to complicate.

A grey Blender render of a plain solid band ring, smooth and featureless, seen at a three-quarter angle against a dark viewport background.
Iteration 1 — the solid baseline. Everything after this is about removing material SLM lets you remove and adding geometry it lets you add.

Open it into a lattice. The first real SLM move is to replace solid metal with an open lattice: a network of struts and voids that keeps a load path while dropping mass. This is the geometry the process exists to make — a cast band can’t have a lattice through its wall, and a mill can’t reach inside one.

A white Blender render of a ring whose entire band is a fine open lattice of interconnected struts and voids, wrapping fully around the circumference.
Iteration 2 — a fine open lattice around the full band. Beautiful, and a real test of how fine a strut the process can resolve.

Try a block-difference approach. The lattice is elegant but hard to control parametrically. So the next branch built the porosity a different way: define the band, define a field of blocks, and boolean the blocks out of the band. At a coarse voxel size the result is deliberately chunky — a stair-stepped, blocky ring where the method is legible in the surface.

A grey Blender render of a ring built from a coarse blocky voxel structure — chunky cubic steps forming the band with large rounded holes cut through it, a stair-stepped surface throughout.
Iteration 3 — the block-difference (voxel boolean) approach at a coarse size. Ugly on purpose: it makes the method visible before refining it.

Refine the voxel. Shrinking the voxel keeps the parametric control of the block-difference method but pulls the result back toward the smoothness of the lattice — smaller holes, a denser and more even band. This is the design converging: the controllability of booleans with a finish approaching the lattice branch.

A grey Blender render of a ring built from a finer voxel structure than the coarse version — smaller blocks and a denser pattern of rounded holes, giving a more even lattice-like band.
Iteration 4 — the same block-difference method, refined. The knob is voxel size, and turning it trades blocky character for smoothness.

Two ways to make a porous ring — a hand-built lattice and a boolean of blocks — and the interesting part is that they converge. The block-difference method just needed its voxel shrunk to arrive near where the lattice already was, but with a parameter you can dial.

Designing for the build, not just the render

A geometry that looks good in Blender still has to survive the SLM build plate, and there the enemy is support structure: overhangs below a critical angle need scaffolding that wastes powder and has to be cut off afterward. Choosing the build orientation and tuning overhang angles so the lattice largely supports itself cut the slicer’s support-structure volume by 90% — less powder burned, less post-processing, and less surface damage where supports would have touched the piece. The plan also staged a laser surface-finishing pass to clean up the as-built texture that SLM inevitably leaves.

What it taught

The project is really a study of a process through one small object. Two routes to the same porous geometry, a boolean method that converges on a hand-built lattice once its resolution is high enough, and a support-structure win that comes entirely from how you orient the part on the plate — designing for SLM, not just designing something and printing it.

Connected to
Technologies
Blender
Capabilities
Manufacturing · Mechanical Design
Organizations
KTH Royal Institute of Technology
Research areas
Additive Manufacturing
Inspect the evidence4 items — click to open the archive
A grey Blender render of a plain solid band ring, smooth and featureless, seen at a three-quarter angle against a dark viewport background.
cadSolid baseline ringIteration 1: the plain band — the mass every later design set out to remove.
A white Blender render of a ring whose entire band is a fine open lattice of interconnected struts and voids, wrapping fully around the circumference.
cadOpen-lattice ringA fine open lattice — the geometry SLM can build but casting or machining cannot.
A grey Blender render of a ring built from a coarse blocky voxel structure — chunky cubic steps forming the band with large rounded holes cut through it, a stair-stepped surface throughout.
cadCoarse voxel ringThe block-difference approach at a coarse voxel size — a boolean of blocks against the band.
A grey Blender render of a ring built from a finer voxel structure than the coarse version — smaller blocks and a denser pattern of rounded holes, giving a more even lattice-like band.
cadRefined voxel ringThe same block-difference method refined to a smaller voxel — denser holes, a more even band.